![]() without re-rigging it in the sprite editor. When I drag in the sprite (from new art and from the file I replaced the old art with) onto the sprite render, the bone breaks. Some Game Objects loose their sprites in the sprite renderer "None(Sprite)" but it still has it's bone intact. meta file of the PSB, the meta file uses the specific layers so if I replace the layer with a new one, it won't work. I tried to update it in photoshop layer by layer (replacing old art with new art) but that did not work either as, upon further inspection of the. Bones are no longer attached to assets, geometry on the sprite sheet was either deleted or in the wrong spots. I tried to replace the file outside of unity (in file explorer) but upon looking back in unity, everything broke. My artist sent me an update to the art being used in the rig. I then animated the PSB file using it's bones that I rigged onto it. I imported the PSB using a package **2D PSB Importer** and then I rigged the file using the sprite editor -> skinning editor and added geometry and weights to the bones and sprites from the PSB. I am having troubles with updating the art of a PSB file that has a rig and animation in my unity project **ver. Please someone help! I've never had this issue before. The best solution thus far has been to save the file in 16-bit format with no transparency, but there are sprites on the sheet that use some transparency and are broken by me doing this. I've attempted exporting the file with a variety of different settings but nothing has worked so far and I'm at a loss. ![]() This is the same spritesheet in an editing software (Gimp) where the edges are solid and precise. This is the spritesheet in the sprite editor ! This issue persists after cutting the sprite using the sprite editor and creates a gap between tiles in the game. ![]() When I go to cut the sprites out of the sheet in Unity's sprite editor, almost every square sprite has a transparent edge that doesn't seem to fit perfectly within a 32x32 square. ![]() It's 298x2396px with several 32x32 sprites all separated by a one pixel gap.
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